So I got Twism Vampire: The Requiem for his birthday (which is this Saturday) to aide in his attempt quest to get the White Wolf fiction writer award. Anyhow being the RPG junkie I most certainly am I poked through the book. I haven't had much expierence with WoD and the core book for the new WoD doesn't have much background (ala "fluff" for you gamer nerd types although I prefer that vastly over "crunch", unless you like D & D crunch only...) so this was my first real major interaction into WoD. Come to think of it when I played Demon never read any of the setting material there either. Anywho, the background is quite well written, it can drag you in. The one thing that catches me is that you're looking at an underground society that is basically static versus the rest of the world. People who lives centuries don't change much especially in comparison to those who live barely a century. This strikes me as one of the most interesting aspects of the world. We're looking at a society whose outlook is at best Victorian if not much older. Basically I can only think of the whole Turtledove World at War Lizards whose society hasn't changed in 100,000 years dealing with humans who surpassed them in barely 2,000. This strikes me as a major theme: the Kindred are on the verge of becoming so out of date that change will expose them. What to do then? As commented in the book mortals can do a lot of damage to the Kindred (ala Spanish Inquisition) so it's really a world crushing problem that the Elders would barely understand (when you grow up in a time where the only power was man/beast, can you even begin to grasp the world today on the same level as someone who's been fully immersed in it?).
I am enjoying poking around in it though. Still don't think I could play it. Way to dark but my love for stories and histories and backgrounds (and possibilities!) is tweaked so I will prolly have read through most of it. Helpful to him though because I can give pointers (hopefully good ones) towards trying to write into WoD. I am unsure if previous writers have played the games they have written but certainly I would think they'd have to be fairly familiar with the core books. Good luck to him either way, I certainly couldn't pull that off.
Other news. There is no other news. Not at the moment at least. Night.
10 April 2005
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