01 December 2005

Time Sense

I was thinking today about time sense in RPG games. Specifically my Exalted campaign. In two weeks it will technically wrap up (I say technically because it may very well live on in the spring). It started in mid-September and will run through mid-December. In game time I was surprised when I crunched the numbers in my head a fairly similiar amount of time has passed. I'd give date comparisons but I can't keep my Ascending Waters and Descending Fires in order and those wouldn't mean much to you since there are more "months" in a year and less days in a "month". Regardless it was a surprise because there was very little built in downtime between sessions. In fact there was essentially non although a couple sessions started with downtime. The events of the first session took a day. The next session was a month of travel time followed by a half day at an encampment followed by another week or two of travel. The next session involed combat and a couple days travel. After that maybe a week and a half in Paris. Then an entire session that covered less then a day in game time (behold flying wheel-less wagons, the new airliner!). This current session took only a couple days and that was all travel, the revolution taking maybe an hour max. Next session will involve 3 weeks of downtime and since it's generally wrap-up will probably cover a fair amount of time (up to a month). Total time about 4 months. Did not expect it to synch up at all.

Now I'll bet that was all rather random and confusing to most of you, but that's ok. :D

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